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Dakota Stabley
861 Wolfe Brook Terrace APT 801
Winter Park, Florida 32792
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Cell: 717-870-2176
Email: dakotastabley@me.com
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Skills:
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Pro Tools 12/HD​ User Certified
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Extensive knowledge and background in Logic Pro X
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Familiarity with SSL, Neve, API, and Digidesign consoles
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Team player, communicative, detail oriented, goal-driven
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8 years of songwriting for non-commercial use
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3 years of noncommercial freelance photography and graphic design
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Professional Experience:​
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Production Tech Assistant - LCBC Church (York Campus) - York, PA (Oct. 2015)
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Displayed text lyrics to screen in time with worship performance​
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Live equalization and fader balancing
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Wrote performance to disk for available streaming
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A/V technical error trouble shooting​​​​
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Education:​
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Full Sail University - Winter Park, FL
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​Recording Arts Bachelor's of Science (December 2017)
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Academic Experience:
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Mastering Assistant - Marc Broussard's Live @ Full Sail University, Dec. 2017
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Collaborated with the mastering engineer to meet producer's expectations​
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Analyzed, documented, and recorded information for tracks before and after dynamic adjustments
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Utilized equalizers and compressors to bring a consumer-ready product
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Developed a mastering plan and budget for final deliverables and distribution
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Recording/Mixing Engineer/Producer - "Fantasy" by Lauren Barli & Jarian Felton, Nov. 2017
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Set up microphones in live room of studio to record various instruments ​
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Tracked and edited drums, vocals, piano, guitar, and percussion
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Utilized dynamic and time-based outboard gear in mixing process
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Developed a mid-level touring, marketing, and management budget for artist
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Foley Artist/Postproduction Editor - The Successor (Short Film), Full Sail University - Sept-Oct. 2017
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​Replaced poorly recorded sound effects and foley actions​​
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Aligned ADR to video to replace production audio
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Utilized iZotope RX6 to heal poor irreplaceable audio
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Mixed audio in 5.1 for theaters and home surround systems
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Sound Design/Game Audio Development - Highrise Game, Aug. 2017
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Recorded original sounds for personalized implementation
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Used Pro Tools to edit and render audio files into sounds for gameplay
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Imported sounds into Wwise for mixing, creating actions, play and stop settings, and utilizing different container types
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Implemented sounds to Unreal Engine 4 for actions and active gameplay
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Recording/Mixing Engineer - "Quiet Night" by George Grosman, June 2017
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Placed microphones for recording drums, bass, guitar, and vocals
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Recorded studio musicians playing collaboratively and individually
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Utilized dynamic and time-based processing as needed
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Used Melodyne Editor 4 to properly tune vocal tracks
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Performing Experience:
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March 16, 2014 - Agora Theatre & Ballroom (Cleveland, OH)
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