top of page

Dakota Stabley

 

861 Wolfe Brook Terrace APT 801

Winter Park, Florida 32792

​

Cell: 717-870-2176

Email: dakotastabley@me.com

​

​

 Skills:
  • Pro Tools 12/HD​ User Certified
  • Extensive knowledge and background in Logic Pro X
  • Familiarity with SSL, Neve, API, and Digidesign consoles
  • Team player, communicative, detail oriented, goal-driven
  • 8 years of songwriting for non-commercial use
  • 3 years of noncommercial freelance photography and graphic design
​​
 Professional Experience:​
  • Production Tech Assistant - LCBC Church (York Campus) - York, PA (Oct. 2015) 
    • Displayed text lyrics to screen in time with worship performance​
    • Live equalization and fader balancing
    • Wrote performance to disk for available streaming
    • A/V technical error trouble shooting​​​​
 
 Education:​
  • Full Sail University - Winter Park, FL
    • ​Recording Arts Bachelor's of Science (December 2017)
​
 Academic Experience:
  • Mastering Assistant - Marc Broussard's Live @ Full Sail University, Dec. 2017
    • Collaborated with the mastering engineer to meet producer's expectations​
    • Analyzed, documented, and recorded information for tracks before and after dynamic adjustments
    • Utilized equalizers and compressors to bring a consumer-ready product
    • Developed a mastering plan and budget for final deliverables and distribution
  • Recording/Mixing Engineer/Producer - "Fantasy" by Lauren Barli & Jarian Felton, Nov. 2017
    • Set up microphones in live room of studio to record various instruments ​
    • Tracked and edited drums, vocals, piano, guitar, and percussion
    • Utilized dynamic and time-based outboard gear in mixing process
    • Developed a mid-level touring, marketing, and management budget for artist
  • Foley Artist/Postproduction Editor - The Successor (Short Film), Full Sail University - Sept-Oct. 2017
    • ​Replaced poorly recorded sound effects and foley actions​​
    • Aligned ADR to video to replace production audio
    • Utilized iZotope RX6 to heal poor irreplaceable audio
    • Mixed audio in 5.1 for theaters and home surround systems
  • Sound Design/Game Audio Development - Highrise Game, Aug. 2017
    • Recorded original sounds for personalized implementation
    • Used Pro Tools to edit and render audio files into sounds for gameplay
    • Imported sounds into Wwise for mixing, creating actions, play and stop settings, and utilizing different container types
    • Implemented sounds to Unreal Engine 4 for actions and active gameplay
  • Recording/Mixing Engineer - "Quiet Night" by George Grosman, June 2017
    • Placed microphones for recording drums, bass, guitar, and vocals
    • Recorded studio musicians playing collaboratively and individually
    • Utilized dynamic and time-based processing as needed
    • Used Melodyne Editor 4 to properly tune vocal tracks
​​ 
 Performing Experience:
  • March 16, 2014 - Agora Theatre & Ballroom (Cleveland, OH)
​​​​​​

​

bottom of page